![]() ![]() ![]() 26,953 experiences reached 100k or more visits.*As of November 2021 WHICH EXPERIENCES DID ROBLOX USERS VISIT THE MOST? In 2021: Share your favorite top 10s, stats, and trends with the #YearOnRoblox hashtag. So, we’re proud to introduce our inaugural “A Year on Roblox” recap featuring some of the top highlights, reflections, and experiences brought to life on the platform in 2021. There’s no better way to point out some of the top trends we saw in 2021 than to look into the data. It was also great seeing our community express their identity by embracing and creating digital fashion items on Roblox. With this growth came a groundswell of talented developers who leveraged our latest technological advancements to create engaging and immersive experiences along with new genres. ![]() As we reimagine the way people come together through shared experiences, our community grew from 32.6 million daily active users in 2020 to nearly 50 million* across 180 countries. LastMoveDirection = humanoid.2021 was a transformative year for Roblox. If humanoid.MoveDirection ~= lastMoveDirection then Local lastMoveDirection = Vector3.new(0,0,0) You can use this property to determine when the player has taken a step by checking if it has changed from the previous value. This property is a Vector3 object that represents the direction the player is moving in. ![]() You can also use the Humanoid.MoveDirection property of the Humanoid object to track the number of footsteps a player takes. This code will continuously check the Humanoid.WalkSpeed property and increment the footsteps counter every time the player takes a step. If humanoid.WalkSpeed ~= lastWalkSpeed then Local humanoid = character:WaitForChild("Humanoid") Here’s an example of how you could track the number of footsteps a player takes using this method: local player = This property is a number that represents the speed at which the player is walking. One way to track footsteps is to use the Humanoid.WalkSpeed property of the Humanoid object. To track the number of footsteps a player takes, you can use a counter variable that increments every time the player takes a step. ![]()
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